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The NASA .stls (that is, the topographic 3D models of terrain slices at dimension), which were created from probe fly-by data of the bodies of the Moon and Mars, have been converted to a heightmap .png using a custom capture scene in Unity. This achieved the following: The upgraded pipeline positions Superstring Transition: The Warp…
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NASA has 3D mapped only a handful of asteroids. Find them at: 3D Resources – NASA Science These are: https://science.nasa.gov/3d-resources/asteroid-101955-bennu/https://science.nasa.gov/3d-resources/asteroid-25143-itokawa/https://science.nasa.gov/3d-resources/asteroid-8567-1996-hw1/https://science.nasa.gov/3d-resources/asteroid-6489-golevka/https://science.nasa.gov/3d-resources/asteroid-4486-mithra/https://science.nasa.gov/3d-resources/asteroid-4179-toutatis/https://science.nasa.gov/3d-resources/asteroid-1620-geographos/https://science.nasa.gov/3d-resources/asteroid-433-eros/https://science.nasa.gov/3d-resources/asteroid-216-kleopatra/https://science.nasa.gov/3d-resources/asteroid-4-vesta-a/ To see which of these asteroids are featured in the game, check out the full NASA object list publication and wall poster:http://thewarpancestor.com/creative-contributions-to-science/the-full-nasa-object-list This short podcast features a hunt to check the consistency and accuracy of…
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Note: For asteroids and satellites, the first icon is the model from the NASA website, the 2nd icon is the textured model inside the Warp Ancestor simulation, followed by the QR code linking to the NASA webpage where it was sourced from.
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NASA’s open‑data philosophy has been one of the most inspiring foundations for this product. Their high‑resolution STL terrain models of the Moon and Mars are extraordinary scientific gifts to the public—meticulously captured, freely shared, and preserved with the intention that others might build upon them. These datasets form the backbone of many environments in Warp…
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UNITY TECHNICAL DOCUMENTATION Table of Contents: Preface1. The Classical Limitation2. The Space Advantage3. The Fundamental Constraint4. The Revelation: Scaling as a Necessity5. The Future: Quantum Computing Belongs in SpaceTHE TECHNICALS OF THE 3 BASE SYSTEMS THAT POWER THE GAMEREAL EPHEMERISThe Orbital Scripts*Turn.csSphere ColliderEllipticalOrbits.cs1. Orbital Parameters (scaled units)2. Orientation (degrees)3. Initial State4. OrbitalTelemetryText.csNASA STL CLEANUP &…
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HUD VELOCITY & SUPERSTRING WARP (SW) NOTATION Table of Contents I. Base Constant: The Speed of LightII.Exponent Notation in the HUDIII. Superstring Warp Factor (SWn)IV. Simulation Distance ScalingV. Superstring Burn (Acceleration Curve)a. LOW-END SWn EXAMPLE (Warp One Starting Spaceship) b. HIGH-END SWn EXAMPLE (Arcus Ascendant) c. SOLAR SYSTEM SCALE (For Player Context) d. TRAVERSAL TIME…
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Latest Posts
- The evolution of the stl terrain pipeline to a stamping solution & The Carroll Wiseman crater
- HUNTING FOR NASA-TRACKED ASTEROIDS
- THE FULL NASA OBJECT LIST
- THE CREATIVE CONTRIBUTIONS OF WARP ANCESTOR IN THE SCIENTIFIC DOMAIN
- THE PHYSICS OF WARP ANCESTOR
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